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Back to topDesign Patterns in .Net 6: Reusable Approaches in C# and F# for Object-Oriented Software Design (Paperback)
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Description
Part I: Introduction.- Chapter 1: The SOLID Design Principles Chapter 2: The Functional Perspective Part II: Creational Patterns Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype Chapter 6: Singleton Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge Chapter 9: Composite Chapter 10: DecoratorChapter 11: Fa ade Chapter 12: Flyweight Chapter 13: Proxy Chapter 14: Value Object
Part IV: Behavioral Patterns Chapter 15: Chain of Responsibility Chapter 16: Command Chapter 17: Interpreter Chapter 18: Iterator Chapter 19: Mediator Chapter 20: Memento Chapter 21: Null Object Chapter 22: Observer Chapter 23: State Chapter 24: Strategy Chapter 25: Template MethodChapter 26: Visitor
About the Author
Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.